[Review] The Next Chapter: A ‘Star Wars Jedi: Survivor’
The sequel to EA’s ‘Star Wars Jedi: Fallen Order’ has been highly anticipated, with over 600,000 copies being sold (~$37 million dollars in profit) on opening weekend alone. ‘Star Wars Jedi: Survivor’ is the sequel that one of the best games from 2010-2020 deserved.
Unfortunately, the game launched with massive performance issues on the PC platform, despite running almost flawlessly on Xbox and decently on Play Station. Frequent frame drops and slow texture loading lead to a clunky experience.
The developers are actively working on this, and have announced an upcoming patch (a minor update commonly used to fix glitches).
Its stunning graphics make its predecessor, which was praised for its graphics, look like a children’s drawing. The open-world design of the game really encourages exploration, while also keeping the main story at the forefront of the player’s mind, for other games in the genre that has been a hard balance to maintain.
The feeling of stepping off of the ‘Mantis’ into instantly recognizable worlds like ‘Jedah’ or ‘Coruscant’.
Even, the planets and locations exclusive to this game like ‘Koboh,’ ‘Tanalorr,’ ‘Shattered Moon,’ and ‘Nova Garon’ are chalked full of content and level design that makes them feel right at home in the Star Wars Universe.
The main story missions are significantly less linear than in Fallen Order, with each environment guiding the player to puzzles and boss fights but also allowing for some degree of freedom.
The open world has plenty of side content that unlocks collectibles, to find side content, you can talk to citizens of different planets to hear rumors.
The game’s story is nothing crazy, however, the game’s graphics, music, and art direction convey emotion perfectly. Apart from the performance issues, the game is probably my game of the year, although I haven’t finished Nintendo’s ‘The Legend of Zelda: Tears of the Kingdom’.
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